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  1. Effects Of Online Games To The Study Habits Of Students

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  2. (PDF) Systematic literature review of Gamification and Game-based

    literature review on online gaming

  3. 🎉 Online gaming addiction thesis. Computer Game Addiction Thesis

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  4. (PDF) Book Review: Good Video Games + Good Learning: Collected Essays

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  5. ⇉Literature Review on Online Gaming Essay Example

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  6. Addiction to Online Gaming: A Review of Literature

    literature review on online gaming

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COMMENTS

  1. Full article: Influence of online computer games on the academic

    An extensive literature review of 77 articles was conducted using the procedure developed in Cooper's Taxonomy (1998) for analyzing and synthesizing literature. ... (Citation 2015) conducted a review of games-based learning and developed a series of recommendations for the future design of educational games. The concept of digital game-based ...

  2. Internet and Gaming Addiction: A Systematic Literature Review of

    Secondly, this review included neuroimaging studies of both Internet addicts and online gaming addicts. Based on the collected evidence, it appears difficult to make any deductions as regards the specific activities the addicts engaged in online, other than some authors specifically addressing online gaming addiction.

  3. Systematic literature review online gaming addiction among children and

    1. Introduction. Since the COVID-19 pandemic hit globally, remote schooling and limited activities outside of home have led to a substantial rise in the rate of gaming addiction among children and young adults (age group 7 to 25 - King, Delfabbro, Billieux, & Potenza, 2020).Recent research suggests that online gaming addiction (OGA) is rife among children and young adults with 19 percent of ...

  4. Massively Multiplayer Online Games and Well-Being: A Systematic

    Keywords: MMOs, internet gaming, systematic literature review, PRISMA, well-being, ... All research investigating massively multiplayer online gaming were eligible for review. The initial search eligibility criteria were (i) a publication date between 2012 to 2020; (ii) written in or translated into English language; and (iii) full-text, peer ...

  5. The Impact of Online Game Addiction on Adolescent Mental Health: A

    The inclusive criteria for the included literature in this study were as follow; the literature had to be sourced from journal article, written in English, available in full text, the published ...

  6. The Pros and Cons of Online Competitive Gaming: An Evidence-Based

    It provides timely insights in an online gaming landscape that has rapidly evolved over the past decade, and particularly during the COVID-19 pandemic, to include the hyper-connected, highly commercialized and rapidly growing online gaming and esports sector. ... Esports research: a literature review. Games Cult. 15, 32-50. 10.1177 ...

  7. Systematic literature review online gaming addiction among children and

    Due to a surge in addictive patterns in online gaming, we offer a systematic literature review.. There is a substantial gap in the lack of consolidated theoretical paradigm that explain online gaming addiction.. There is an opportunity to engage in online gaming addiction research focused in the context of South America, Middle East and Africa as well as cross-cultural and cross-national research.

  8. Online gaming as a double-edged sword: An Analysis of game ...

    Research has provided evidence that online gaming can both positively and negatively impact players' physical and mental health. However, few research studies have examined how game addiction, game community, and vitality felt while playing can inform well-being. This study addressed this gap by focusing on game players' vitality, a construct that addresses both mental and physical health ...

  9. Systematic literature review online gaming addiction among ...

    Online gaming addiction refers to a persistent and recurrent use of internet to engage in games leading to significant impairment or distress in a person's life. With the current pandemic, media reports suggest that the greater access of online devices among children and young adults has intensified …

  10. The epidemiology and effects of video game addiction: A systematic

    An addictive gaming behavior was characterized by spending an above-average time on gaming, doing most of the gaming online, and gaming activities interfering with sleep patterns. Some predictors of addictive gaming were emotional dependence, social detachment, increased gaming time, preference for playing online than offline, and increased ...

  11. A Literature Review on the Impact of Online Games in ...

    To conclude the litera ture review on the im pact of online. games on vocabulary lea rning, it can be said that onl ine games. are an effective and motivating way to teach vocabulary in. EFL ...

  12. Systematic literature review online gaming addiction ...

    A recent systematic literature review further indicated that perceived stress is a prevalent factor of online gaming addiction among children and young adults (Rosendo-Rios et al., 2022). ...

  13. Evidence on Problematic Online Gaming and Social Anxiety ...

    Purpose of Review The present study aimed to review the literature concerning the relationship between problematic online gaming (POG) and social anxiety, taking into account the variables implicated in this relationship. This review included studies published between 2010 and 2020 that were indexed in major databases with the following keywords: Internet gaming, disorder, addiction ...

  14. Esports Research: A Literature Review

    The limitations of this literature review lie first and foremost in the construction of the corpus. Esports is groundbreaking in its use of networked technology to bring people around the world together through organized, competitive games. The literature we reviewed, though, is restricted to the English language.

  15. Digital Game Enjoyment: A Literature Review

    A review of the literature on digital game enjoyment or what makes digital games enjoyable is presented, organized by topic. A literature search resulted in 61 relevant peer-reviewed research articles or papers. No limits were put on the research methods used or date of publication. The reviewed literature spanned from 1980 to 2017.

  16. Frontiers

    Keywords: MMOs, internet gaming, systematic literature review, PRISMA, well-being, massively multiplayer online. Citation: Raith L, Bignill J, Stavropoulos V, Millear P, Allen A, Stallman HM, Mason J, De Regt T, Wood A and Kannis-Dymand L (2021) Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review. Front.

  17. Relationship between time spent playing internet gaming apps and

    Internet gaming addiction (IGA) is a serious condition that can significantly impact personal and social functioning. Many studies of IGA have been conducted in adolescents and young adults, but there are limited data available in children. We investigated the time spent using internet gaming apps in children and its association with behavioral problems, sleep problems, alexithymia, and ...

  18. Systematic literature review online gaming addiction among children and

    Systematic literature review online gaming addiction among children and young adults: A framework and research agenda. @article{RosendoRos2022SystematicLR, title={Systematic literature review online gaming addiction among children and young adults: A framework and research agenda.}, author={Ver{\'o}nica Rosendo-R{\'i}os and Sangeeta Trott and ...

  19. The ethical dilemma of modding digital games: A literature review of

    Digital games are one of the fastest-growing markets, with revenues surpassing the combined earnings from digitally sold video, digital publishing, and music in 2021, reaching a total of 118 billion euros (Richter, 2021).Digital games, as a subset of the universe of all games, can be defined as computer-mediated experiences that borrow entertainment techniques from other media, such as films ...

  20. The impact of eSports and online video gaming on lifestyle behaviours

    Results. We identified 3694 studies, 36 of which met the inclusion criteria. The studies reported associations between online video gaming (including eSports participation and consumption) and poor lifestyle outcomes:physical activity-related (decreased levels of physical activity, increased body mass index (BMI) and sedentary behaviour)nutrition-related (poorer diet, sweetened beverage ...

  21. The Role of Avoidance Coping and Escape Motives in Problematic Online

    Over the past two decades, research into Internet Gaming Disorder (IGD) has markedly increased due to worldwide spread of online videogames. The reasons and motivations for playing greatly contribute to its popularity. Escapism and avoidance coping strategies have been studied extensively and conceptualized as motives to play. A growing research base has demonstrated a strong association ...

  22. (PDF) Online Gaming: Impact on the Academic Performance and Social

    Methods: Given these potential concerns, a literature review was undertaken in order (i) to present the classification basis of online gaming addiction using official mental disorder frameworks ...

  23. Gender Differences in Online Gaming: A Literature Review

    There are both similarities and differences in gaming choices, motives, play behavior and performance of men and women and possible strategies for developers, marketers and educators to achieve gender parity are suggested. Online gaming continues to grow in popularity enabled by advances in web and mobile technology. Many players around the world enjoy the competitive atmosphere, mental ...

  24. Full article: Tackling internet gaming disorder: what are the

    The most pressing challenges. 2.1. Challenge 1: lack of agreed upon definitions of gaming disorder and related measurement issues. The field lacks consensus about the definition and symptoms of gaming disorder. For example, withdrawal symptoms (e.g. anxiety, irritability) when access to gaming is limited were included in the DSM-5, but studies ...

  25. (PDF) Literature Review in Games and Learning

    Literatur e Review in. Games and Learning. REPORT 8: FUTURELAB SERIES. John Kirriemuir, Ceangal. Angela McFarlane, Graduate School of Educ ation, University of Bristol. F OREWORD. Computer games ...