Ages Eligible for Study: | 60 Years to 99 Years (Adult, Older Adult) |
Sexes Eligible for Study: | All |
Accepts Healthy Volunteers: | Yes |
Inclusion Criteria:
Volunteers must meet the following inclusion criteria:
Type of participants
• Healthy volunteers or volunteers with a history of stable diseases that do not meet any of the criteria for non-inclusion in the study.
Other inclusion criteria
Exclusion Criteria:
SARS-CoV-2 infection • A case of established COVID-19 disease confirmed by PCR and/or ELISA in the last 6 months.
Diseases or medical conditions
Prior or concomitant therapy
Other non-inclusion criteria
• Participation in any other clinical trial within the last 3 months.
Exclusion criteria:
Russian Federation | |
State Budgetary Healthcare Institution of the Moscow region "Elektrostal Central City Hospital" | |
Elektrostal, Moscow Oblast, Russian Federation, 144000 | |
Federal State Budgetary Scientific Institution "I.I. Mechnikov Scientific Research Institute of Vaccines and Serums" | |
Moscow, Russian Federation, 105064 | |
FSBSI Chumakov FSC R&D IBP RAS | |
Moscow, Russian Federation, 108819 | |
Private healthcare institution "Clinical Hospital "Russian Railways-Medicine" named after N.A. Semashko" | |
Moscow, Russian Federation, 109386 | |
Limited Liability Company "Scientific Research Center Ecosecurity" | |
Moscow, Russian Federation, 196143 | |
Federal State Budgetary Healthcare Institution "Medical and Sanitary Unit No. 163 of the Federal Medical and Biological Agency" | |
Novosibirsk, Russian Federation, 630559 | |
Federal State Budgetary Educational Institution of Higher Education "Perm State Medical University named after Academician E.A. Wagner" of the Ministry of Health of the Russian Federation | |
Perm, Russian Federation, 614990 |
Responsible Party: | Chumakov Federal Scientific Center for Research and Development of Immune-and-Biological Products |
ClinicalTrials.gov Identifier: | |
Other Study ID Numbers: | № VKI-P-II-07/21 |
First Posted: | March 13, 2023 |
Last Update Posted: | March 13, 2023 |
Last Verified: | February 2023 |
Studies a U.S. FDA-regulated Drug Product: | No |
Studies a U.S. FDA-regulated Device Product: | No |
COVID-19 SARS-Cov-2 |
COVID-19 Coronavirus Infections Pneumonia, Viral Pneumonia Respiratory Tract Infections Infections | Virus Diseases Coronaviridae Infections Nidovirales Infections RNA Virus Infections Lung Diseases Respiratory Tract Diseases |
Elderly care research center.
The Elderly Care Research Center (ECRC) is a multidisciplinary, social research organization affiliated with the Department of Sociology at Case Western Reserve University. The Center was established in 1967 by its Director, Dr. Eva Kahana, who is Robson Professor of Sociology, Humanities, Medicine, Nursing, and Applied Social Science at CWRU. Research related to aging, health, and mental health is conducted by center staff and associates. Funding for these projects has been obtained from the National Cancer Institute (NCI), National Institute on Nursing Research (NINR) and the National Institute on Aging (NIA). Senior research scientists and faculty from other universities regularly participate in research projects conducted at the center.
In addition to its research activities, the center serves as a teaching facility, training graduate and postdoctoral students from diverse social and health science disciplines in the theory and methods of social gerontological research. Students are given an opportunity to obtain “hands on” experience in conducting research and to translate formal coursework into practical applications within a research setting. Center staff also serve in an advisory capacity to various educational programs and community agencies serving the elderly.
Primary activities of the center include theory based research on diverse topics relevant to adaptation and well-being of the elderly. A programmatic thrust at the center has been the focus on health and mental health outcomes of stress, coping, and adaptation.
Research has focused on predictors of wellness as well as of vulnerability. Study samples have ranged from the frail and institutionalized, aged to adventurous, older adults undertaking long distance moves. Cross-national and cross-cultural comparisons and focus on ethnic differences also represent a unique aspect of our orientation to research. In recognition of the diverse environmental and social influences on well-being of the elderly, research has been interdisciplinary in nature, bringing to bear qualitative as well as quantitative methods of sociology, psychology, and other social science disciplines on the issues under study. In addition to publishing results of research in professional journals and presenting them to the scientific community, ECRC is committed to broad dissemination of research in a readily understood format to community organizations, professionals, and to elderly participants in diverse studies. Effective intervention programs have been developed and implemented based on findings of our research projects. The Elderly Care Research Center is affiliated with the Center on Aging and Health, Case Comprehensive Cancer Center, Case School of Medicine, and Frances Payne Bolton School of Nursing at CWRU.
ELDERLY CARE RESEARCH CENTER BROCHURE
Eva kahana awarded frank and dorothy humel hovorka prize, eva kahana and jeffrey kahana’s new book released.
What is the lived experience of previously healthy older adults as they face disability in late life, and how is disability assimilated in their identity? How do prevailing practices facilitate—or limit options for elders living with new disabilities? In their forthcoming book, Disability and Aging: Learning from Both to Empower the Lives of Older Adults , Jeffrey Kahana and Eva Kahana synthesize disability and gerontological perspectives to explore both the unfolding challenges of aging and the practices and policies that can enhance the lives of older adults. The book was published by Lynne Rienner Publishers, 2017.
Eva kahana elected to asa office.
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Published on 14.6.2024 in Vol 12 (2024)
Authors of this article:
1 Department of Social Work, University of Stavanger, Stavanger, Norway
2 School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, Australia
3 Centre for Childhood Nutrition Research, Faculty of Health, Queensland University of Technology, Brisbane, Australia
4 Department of Sustainable Communication Technologies, Sintef Digital, Oslo, Norway
Ingjerd J Straand, MSc
Department of Social Work
University of Stavanger
Kjell Arholms hus
Stavanger, 4021
Phone: 47 93222289
Email: [email protected]
Background: Mobile health (mHealth) interventions that promote healthy behaviors or mindsets are a promising avenue to reach vulnerable or at-risk groups. In designing such mHealth interventions, authentic representation of intended participants is essential. The COVID-19 pandemic served as a catalyst for innovation in remote user-centered research methods. The capability of such research methods to effectively engage with vulnerable participants requires inquiry into practice to determine the suitability and appropriateness of these methods.
Objective: In this study, we aimed to explore opportunities and considerations that emerged from involving vulnerable user groups remotely when designing mHealth interventions. Implications and recommendations are presented for researchers and practitioners conducting remote user-centered research with vulnerable populations.
Methods: Remote user-centered research practices from 2 projects involving vulnerable populations in Norway and Australia were examined retrospectively using visual mapping and a reflection-on-action approach. The projects engaged low-income and unemployed groups during the COVID-19 pandemic in user-based evaluation and testing of interactive, web-based mHealth interventions.
Results: Opportunities and considerations were identified as (1) reduced barriers to research inclusion; (2) digital literacy transition; (3) contextualized insights: a window into people’s lives; (4) seamless enactment of roles; and (5) increased flexibility for researchers and participants.
Conclusions: Our findings support the capability and suitability of remote user methods to engage with users from vulnerable groups. Remote methods facilitate recruitment, ease the burden of research participation, level out power imbalances, and provide a rich and relevant environment for user-centered evaluation of mHealth interventions. There is a potential for a much more agile research practice. Future research should consider the privacy impacts of increased access to participants’ environment via webcams and screen share and how technology mediates participants’ action in terms of privacy. The development of support procedures and tools for remote testing of mHealth apps with user participants will be crucial to capitalize on efficiency gains and better protect participants’ privacy.
Mobile health (mHealth) interventions, which use mobile technology such as smartphone apps to promote healthy behaviors or mindsets [ 1 ], are a promising avenue to reach vulnerable groups [ 2 ]. Meaningful user involvement is critical for such interventions [ 3 ] to ensure that end user needs and perspectives are adequately represented in the design process [ 4 ]. Conducting such feedback and evaluations with users face to face (local testing) [ 5 - 7 ] involves efficiency drawbacks, particularly travel, time, and cost [ 8 ]. Researchers and practitioners have thus experimented with remote testing and research [ 9 , 10 ] using both specialized tools (eg, UserTesting and Lookback) and videoconferencing (eg, Zoom, Hangout, and Teams). Studies comparing local and remote research practices have concluded comparable results in the quality of the research output [ 11 ]. However, before the COVID-19 pandemic, local testing was the usual practice in research and among practitioners [ 4 , 6 ]. Reasons may include network variance, poor audio or video quality, unfamiliarity with remote technology, and the lack of contextual information or nonverbal cues inherent in remote methods. Local testing, by contrast, removes users from the intended context of use; this is significant for user involvement in the design of mobile solutions such as mHealth interventions.
Traditional research methods tend to involve users from high socioeconomic backgrounds, who are easy to reach and have the means to participate, including resources of time, transport, and social support [ 12 ]. Human-computer interaction research calls for adequate reach and engagement with the people affected by the design to ensure an alignment of needs and, ultimately, an effective program [ 13 , 14 ]. This can be challenging when working with community groups who are marginalized or experience social disadvantage, such as racial or ethnic minority groups, individuals who have low income and who are unemployed, people with disabilities [ 15 ], or those with gender or sexual diversity [ 14 , 16 ]. This risks diminishing the validity of the findings to the target population and reduces the authenticity of engagement. While mHealth interventions may be particularly relevant for these groups, the suitability of remote practices for user involvement should be explored. More evidence is needed to support the appropriateness and effectiveness of remote user-centered research methods when engaging with vulnerable participants.
Accelerated by the pandemic, remote research and participation tools have become more available and ready-to-hand [ 17 ]. Researchers expedited the incorporation of remote methods that allowed for project continuity, highlighting the research community’s resilience and researchers’ and participants’ willingness to experiment with technology. A recent meta-analysis found that one of the most significant effects of the pandemic on user involvement in design was shifting to web-based platforms [ 11 ]. At the community level, the increased use of telehealth services across populations to provide continuity of health care and education [ 18 ] has increased familiarity and comfort with videoconferencing and other web-based tools.
While the COVID-19 pandemic was a catalyst for innovation and creativity in remote user design methods, now that the pandemic has resolved [ 19 ], the opportunity to learn and adopt effective remote methods remains. Conducting meta-research to capture these experiences is important for future research applications. Some examples of such research exist: Hill et al [ 20 ] reviewed practical approaches for remote user testing in older adults. Other researchers have compared findings between remote and nonremote methods [ 21 ] or discussed specific aspects of the testing, including moderator and observer roles [ 5 , 22 ]. However, few studies have detailed the implementation of user-centered design in mHealth [ 3 ] or reflected on the researcher and participant experiences [ 23 ] in intervention design targeting vulnerable or diverse population groups.
Thus, the research question addressed by this qualitative and retrospective study is as follows: what are the opportunities and considerations emerging from involving vulnerable user groups remotely in mHealth intervention design? This study will highlight what was learned by adapting to agile remote user involvement during COVID-19 to inform future applications of such involvement with vulnerable user groups. Research practices from 2 projects, which applied remote inclusion of vulnerable population groups to designing and developing mHealth interventions within child health (parental feeding) and social psychology (mindset), were used as cases.
This study is structured as follows: an overview of the research projects and the methodology of this study is provided, followed by case descriptions and lessons learned before the analytical findings and implications are presented.
The 2 research projects in this study used human-centered design (HCD) methodology [ 24 ] to design and develop web-based mHealth interventions targeting vulnerable populations. The project aims were to create digital health interventions collaboratively with and for end users and then evaluate these as part of ongoing research. The Responsive Feeding in Tough Times (RFiTT) project in Australia aimed to develop and evaluate a parenting program to promote responsive feeding practices in parents with young children in low-income families. The Career Learning App (CL-APP) project in Norway aimed to design, develop, and test positive psychology intervention apps targeting unemployed adolescents and young adults to promote job-seeking mindset and behaviors. These projects from different contexts have shared characteristics, including transdisciplinary work across design and health and applying an HCD process where users’ ideas and feedback were central to the final intervention designs. Both project outcomes were web-based interventions designed for self-administered use on users’ mobile phones, and remote user testing was applied with research participants from vulnerable groups.
In the 2 projects, the respective authors (IJS and KAB) developed user-centered design approaches, which were predominantly formative user-based evaluation [ 4 , 6 ] in the form of qualitative, moderated early testing [ 25 ] and feedback on intervention prototypes. This included conducting the posttest analysis of the collected data. From March 2020 to December 2022, a total of 38 sessions were conducted across the 2 research projects. Participants were recruited intentionally with the characteristics of potential end users of the interventions to include their input into the designed outcome.
The projects’ remote user engagement timing aligned with different phases of the COVID-19 pandemic. The Norway project experienced acute disruption during user testing (March 2020-April 2021), coinciding with the initial COVID-19 response. In contrast, the Australian project conducted user testing (November 2022-December 2022) during a more stable “living with” COVID-19 phase.
Given the unprecedented COVID-19 pandemic during user testing, the retrospective reflection-on-action approach [ 26 , 27 ] was selected to explore the remote research setting. This study’s research question and topic were explored [ 28 , 29 ] through “reflecting on action” [ 26 ]. Reflection was both internal and in dialogue between the authors and fellow researchers. This approach enabled researchers to reflect on the cases after the upheaval period of the pandemic had receded to uncover knowledge through analyzing and integrating experiences and practices.
We conducted a descriptive and retrospective examination of the research practices and experiences across the 2 projects. This was done through an iterative process using visual mapping (ie, affinity mapping or KJ-method) to sort findings visually [ 30 ] in Miro [ 31 ]. Affinity mapping builds upon abductive thinking and is commonly used by user experience practitioners [ 32 , 33 ]. This method was selected because of our heterogeneous data set [ 32 ] and the need to synthesize ideas from unstructured data. Our data included multiple sources: protocol documents, user test setups and documentation, researcher notes and reflections, postanalysis reports, and photos and screenshots from recordings.
We took a constructivist approach to our analysis, where synthesis and connections are formed through the researchers’ critical reflection, and learnings are identified through active engagement and “discussions with the data” [ 34 , 35 ]. Our analysis was conducted stepwise ( Figure 1 ), where we first added our data to the diagrams and started making clusters and groupings of findings relevant to the research question and labeling these on a case-by-case basis. Second, we identified learnings across cases in a collaborative process by regrouping our initial categories and findings of interest into broader categories or constructed themes [ 34 ] that represent the opportunities and considerations from different cases.
The participants included in this study are considered potentially “vulnerable” due to socioeconomic factors such as unemployment, low income, and economic hardship. Vulnerability is viewed as an inclusive term in line with the study by Culén and van der Velden [ 36 ], assuming that all users may be “vulnerable” at some point. The 2 research projects had different participant groups and ethical considerations; therefore, we describe them separately below. Table 1 summarizes participants across projects.
Participants | ||
Target group (inclusion criteria) | ||
Recruitment channel | or IPS program | |
Participants | ; 2 from ethnic minority groups (immigrant or BIPOC ) | |
Format user test | ||
Target group (inclusion criteria) | ||
Recruitment channel | ||
Participants | ; 1 ethnic minority group (immigrant or BIPOC) | |
Format user test | ||
Target group (inclusion criteria) | ||
Recruitment channel | ||
Number of participants | ||
Format user test |
a NAV: Norwegian Labour and Welfare Administration.
b IPS: Individual Placement and Support program.
c On the basis of observation, not self-reported.
d BIPOC: Black, indigenous, and people of color.
Norway: participants, ethical considerations, and approval.
Participants recruited to the Norwegian project were 18 to 29 years old and either registered as unemployed at the Norwegian Labour and Welfare Administration (NAV) or participating in a regional Individual Placement and Support program. Furthermore, they needed to speak Norwegian because of the in-app language. All participants provided explicit and written consent to participate in the study and were compensated for their time with a gift card of US $30 per session. The study was evaluated and approved by the Norwegian Centre for Research Data (approval number 131074).
Participants were recruited Australia-wide and self-identified as experiencing economic hardship during screening. All participants were aged >18 years and caregivers of a child between 6 months and 3 years of age. Individuals were recruited from a pool of potential participants who had previously taken part in a web-based survey and had expressed interest in being contacted about other research activities. Participants were given an electronic gift voucher worth US $18 to thank them for their time. The Children’s Health Queensland Hospital and Health Service Human Research Ethics Committee (LNR/21/QCHQ/72314) and the Queensland University of Technology Human Research Ethics Committee (2021000193) approved the study.
This section outlines the 2 research projects and details the user involvement protocols. The Norwegian project included 2 instances of user involvement; the Australian project involved 1. Hence, 3 cases are presented across the 2 research projects ( Figure 2 ). Each case is divided into case description , pandemic restrictions , test setup , participants , and case-specific reflections.
Case description.
The CL-APP project explored an interactive gaming concept to make a positive psychology intervention more engaging and relevant to unemployed young adults. The intervention design explored a 3D-based game. The development work was planned and executed in 3 sprints, with end users involved in formative user testing toward the end of each sprint. Further elaboration of the game concept and user feedback can be found in the study by Straand et al [ 37 ], with screenshots provided in Figure 3 .
On March 12, 2020, the Norwegian government ordered a nationwide lockdown, closing nonessential workplaces, schools, and child care centers. Schools and child care reopened with reduced hours for younger children toward the end of the following month. In May 2020, social and mobility restrictions were eased or replaced with mask mandates and sanitation requirements. However, in September 2020 and October 2020, infections again peaked, and in late October, new restrictions were announced, returning nonessential workers such as university staff to home offices.
A total of 12 participants (female participants: 7/12, 58%; male participants: 5/12, 42%), aged 18 to 27 years, participated in the study.
In mid-March 2020, amidst pandemic uncertainty and lacking established remote protocols, plans for moderated, in-person usability testing were improvised. Discord, chosen for its familiarity among young gamers, served as the platform for remote testing. The test setup involved several manual operations due to the lack of functionality in Discord, including scheduling, consent, and provision of gift cards. The moderator and observer met a few minutes before and then added the participant to a group call once the participant had logged in to Discord. Despite its suitability for gamers and developers, approximately half of the users encountered startup issues due to unfamiliarity with the software. External software (Apple QuickTime) was used for recording, and this lack of a built-in recorder led to missing audio for some sessions. Platforms designed for usability testing or videoconferencing were rejected at the time from the premise of introducing complexity for the team and the participant users for a relatively short time of need.
As the team transitioned toward testing a functional prototype, concerns over network variance and load time prompted plans for face-to-face testing once restrictions eased in May 2020. A single participant signed up who had been involved in early-stage interviews. The test was conducted with strict sanitation and social distancing. However, with only 1 participant, it had limited value. A subsequent round of testing was planned for October 2020, when COVID-19 restrictions were expected to ease. This time, participants self-enrolled via a website and received SMS text messaging confirmation and reminders. We set up a testing space within the NAV offices. The team adapted its research strategy to allow participants to choose between in-person and remote testing on Zoom on the enrollment website. Remote participants signed digital consent forms and received digital gift cards, while in-person participants completed forms upon arrival and received physical gift cards (see Figure 4 for the hybrid test setup). The team completed tests with 7 participants, with the majority (5/7, 70%) opting for Zoom sessions.
This case involved improvisation to enable continuity of the research, both with software and tools and with testing procedures. This iteration allowed us to observe how the videoconferencing software impacted the interaction with the participant, creating a new setting for the interaction depending on the software used. In the first rounds of testing using Discord, we all had our camera off. Discord users mostly use illustrations or avatars for their profile pictures and audio-only calls. Thus, although it is possible to share a camera view, none of the sessions using Discord had the participants with camera on; this included our webcams as researchers in the role of moderator and observers. The sessions done via videoconferencing software always had the camera-on mode for the moderator and nearly always for the participants, offering a richer data set for later analysis.
The “hybrid” strategy toward the end of the study meant the moderator and observer were usually in the same room, calling in as 1 user on Zoom. After the first session, it became the established practice for the moderator and observer to join in as individual users; the observer would mute the camera and microphone after a brief introduction at the beginning. This improved the interaction of the session, as the participant did not have to address 2 people. This remote setup allowed the observer to “disappear” into the background, overcoming the issue with the silent notetaker in a face-to-face session.
Some tasks were more challenging to deliver in the remote setup since the test tasks were designed for in-person sessions rather than remote participation. For instance, idea cards were created that participants could sort according to their preferences. When the testing was on the web, we had to send them a copy of the cards in PDF format; this made the task less engaging and cumbersome. After preliminary user-derived findings, the development of the gaming-based intervention app presented in case 1 was discontinued.
Building on case 1, the CL-APP project redirected the design and development process to a mobile phone web app based on user preferences. The intervention target was foremost to promote a “growth mindset.” A growth mindset [ 38 - 40 ] encourages a different interpretation of challenges faced by the young unemployed, normalizing struggles and setbacks to offer a more positive and flexible view of one’s intelligence and ability to learn new things. The key objective of engaging with end users was to explore users’ motivation to enhance reach and adherence. HCD methods ensured that the intervention was relevant, user-friendly, and motivating (see Figure 5 for screenshots of the app). In this process, researchers collaborated with designers, developers, and stakeholders, including end users, from October 2020 until the app’s completion in December 2022. The user testing took place between November 2020 and April 2021.
On October 26, 2020, the Norwegian government announced new health restrictions to reduce social interaction at work and home, strongly recommending that people return to home offices where possible [ 41 ].
Participants were recruited for 4 rounds of testing. A total of 13 participants (female participants: 6/13, 46%; male participants: 7/13, 54%) aged 18 to 29 years participated in the study.
Given the work-from-home directive at the time, the design process, including interaction with end users, was planned remotely via Zoom. During the design process, 4 rounds of testing were performed: the initial test to understand what should be altered in the existing intervention (November: 4 participants) and 3 instances to get feedback on new designs with increasing levels of fidelity as the design progressed (January: 5 participants, February: 2 participants, and March-April: 4 participants). Prototypes were tested using the design tool Figma. The sessions were completed at times that were suitable to the participant. There was 1 session in the evening, but most participants opted for midday sessions (around 11 AM-2 PM).
Our main challenge was that the prototype was designed for mobile use, and screen sharing from devices was troublesome in Zoom. Thus, for most of the tests on the new designs, we relied on desktop use and screen sharing from the browser ( Figure 6 ). When a participant dialed in from their phone, the prototype view became unreadable, and we had to ask the participant to switch over to a device with a larger screen. All participants and moderators had their cameras switched on (unprompted). After an initial round of introductions, we continued switching the camera off for the observer or notetaker to reduce their presence in the user-researcher interaction.
The RFiTT research program aimed to develop and evaluate an intervention to promote optimal child-feeding practices among low-income families. The secondary aims were to determine the feasibility, satisfaction, and acceptability of the mode of delivery. Families experiencing socioeconomic disadvantages face challenges feeding their children and following optimal feeding guidelines. The early years are crucial for establishing optimal feeding practices among parents and developing healthy child eating behaviors [ 42 ]. Therefore, the target of the intervention was parents or caregivers of children aged 6 to 24 months.
An mHealth digital microlearning concept was developed in response to parent engagement during the project’s development phase [ 43 ]. Project constraints dictated a technology platform that required no software engineering or development phase and could be generated within a 4- to 6-month time frame. Web-based no-code technologies were researched and piloted to determine a suitable platform.
A learning technology platform (7taps), which used microlearning education, was selected. This platform enabled researchers to create contents that included videos, images, text, and interactions without external input from software engineers or app developers. This platform had a mobile-first design and learning management capability where modules could be delivered with preset timing in customized SMS text messages. Functional prototypes could be created and tested with users using this platform with little to no moderation. A total of 3 test modules that would form part of a microlearning responsive feeding parenting intervention were created ( Figure 7 ).
The RFiTT research program commenced in April 2020. The first case of COVID-19 was confirmed in Australia on January 25, 2020 [ 43 ]. On March 18, 2020, the federal government declared a biosecurity emergency, and all Australian States and Territories subsequently implemented lockdown measures [ 44 ]. Australia only fully opened its international borders to visitors in February 2022.
During the data collection and engagement phase of RFiTT (2021-2022), recruitment was impacted by the COVID-19 pandemic, and face-to-face data collection attempts were challenging. These recruitment challenges led to experimentation with remote research methods (telephone, web-based survey, noncontact equipment drop-offs) for research activities. By the time of the user testing sessions (November to December 2022), the RFiTT research program had adopted a complete remote research methods approach, and the scope of the population target for the intervention had shifted from a local context (Brisbane, Queensland) to Australia-wide.
A total of 12 participants tested the prototypes. Of the group, 42% (5/12) had a university degree, and 3 individuals expressed that they had neurodiversity, which impacted their ability to learn and process information (attention-deficit/hyperactivity disorder, dyslexia, and aphantasia). Further details are available in Table 1 .
Potential participants were telephoned to invite them to participate in the user testing sessions. Interested participants were sent a digital web link to the Participant Information Statement, a web-based consent form, and a short demographic survey. The web-based form and survey were hosted on REDCap (Research Electronic Data Capture; Vanderbilt University), a secure web application for building and managing web-based surveys [ 45 ]. The aim of the testing was twofold: (1) to test the acceptability, readability, and accessibility of 3 examples of microlearning content and (2) to co-design aspects of the content and structure of the intervention.
The sessions were completed at times suitable to the participant, including out-of-hour sessions from November 7, 2022, to December 1, 2022. Most participants joined the session using their mobile phones (10/12, 83%). A total of 3 modules were designed to present different styles of videos, content, and imagery to elicit feedback on the different formats and parents’ preferences. The module web links were sent via mobile phone SMS text messaging to participants on the day of the arranged session. Parents viewed the content unmoderated. A Zoom session with the lead researcher (KAB) was arranged on the same day to capture parents’ impressions and feedback. All Zoom sessions were video and audio recorded. During the sessions, the researcher shared a preview screen of the digital modules and guided the parent through a talk-out-loud walkthrough of the content ( Figure 8 ). Open-ended questions regarding the usability, accessibility, and satisfaction of the modules were asked. Perspectives from parents were sought on recruitment and retention strategies, the language of key intervention messages, structure, and program timing. The parent intervention was renamed to “ Eat, Learn, Grow ” to reflect parents’ feedback.
Remote inclusion of participants allowed for representation across Australia and of employed parents, who indicated that they would not have been able to participate if the session had been in person. The Zoom platform was effective; no participants had difficulty downloading or using the software. Most of the group (10/12, 83%) used a mobile phone. The mobile phone screen size restricted viewing the content via screen share (see Figure 8 ). However, it was acceptable, as participants had just engaged with the content. There were minimal connectivity or audio difficulties, but given the participants’ home environment, there were interruptions from young children being supervised during sessions. These disruptions did not reduce the effectiveness of the sessions and are a common occurrence in research with parents, where young children need to accompany parents. The researcher (KAB) is experienced with children and conducting research with families.
The most significant downside noted for the remote sessions in this case was that the parents engaged with the digital modules unmoderated; therefore, researchers did not observe parents interacting with the content for the first time. In the remote user setup, moderated sessions of parents viewing the content on their mobile device were not possible, given that the device needed to be used for videoconference for the feedback session. Moderating the session may have provided helpful information about parents’ responses to the digital content. However, given that the platform used (7taps) was a purpose-built learning technology designed for first-time users, this was not the aim of the user testing sessions. This was mitigated by conducting the follow-up Zoom session the same day the digital content was sent to parents.
We identified opportunities and considerations of conducting remote research with vulnerable users by reflecting on action and through visual diagramming across cases. These are represented as reduced barriers to research inclusion, digital literacy transition, contextualized insights: a window into people’s lives, seamless enactment of roles, and increased flexibility for researchers and participants.
During the user testing, the need to quickly design procedures for remote and hybrid research was necessitated by the evolving COVID-19 pandemic. Across the 3 cases, we found that remote research methods effectively engaged the targeted population groups of unemployed young adults and parents experiencing economic hardship. Enabling participants to participate in their home environment removed some systemic barriers to engaging in traditional research. For both groups, there were barriers to meeting face to face beyond the practicalities of travel, time, and capacity. Young people and parent participants displayed increased comfort with digital technologies and remote interactions, facilitating their participation in these research programs.
Remote and agile research methods enabled a broader and more diverse participant pool. RFiTT (case 3) widened the recruitment pool to Australia-wide rather than a small geographical area focus. In the Norway project, the recruitment pool was not widened geographically. However, remote methods enabled continued research during the acute response phase of COVID-19. Toward the end of our testing of the gaming concept (case 1), in-person participation was planned since restrictions had been lifted. However, recruitment was difficult, and participants who did consent failed to attend booked appointments despite a monetary incentive. Through this recruitment period, the population group expressed a high concern about the pandemic to researchers. This experience was confirmed in discussions with stakeholders such as welfare administration staff. Shifting to remote testing via web-conferencing (Zoom) facilitated continued participation.
Remote methods mitigated accessibility barriers and eased participants’ potential fear, whether related to the pandemic or the unknown of being involved in a research project. Furthermore, many tests were conducted in the evening to adapt to the needs of parent participants (case 3). Across our populations, catering for continued remote participation was relevant even after restrictions were relaxed and was demonstrated by participants’ strong preference for remote methods.
Initially, the tools used for remote research were improvised, and methodological planning took an iterative approach. As the pandemic unfolded, users and researchers gained experience with relevant digital technology, reaching greater technology awareness and control. The different time frames in which the case studies were conducted during the COVID-19 pandemic provided a context to explore this trend of what we may refer to as a transition to digital literacy.
Initially, researchers and project stakeholders were reluctant to transition to remote participation (cases 1 and 2), whereas users seemed to prefer remote modes. The preferences of researchers and project stakeholders partly grew out of a desire to conduct the research “as planned” and to use established methods. There was also uncertainty about whether users had the necessary skills to use videoconferencing. Researchers had concerns about the limited opportunity for rapport building through informal conversation before the session started. However, the research team underestimated how digitally literate the participants were. This is unsurprising given the amount of time spent on the internet and the degree of web-based communication and collaboration in both groups across many aspects of life [ 46 , 47 ]. This was coupled with COVID-19 pandemic–driven increases in the use of technology for communication and services, such as telehealth [ 48 - 51 ] and work-from-home needs [ 52 , 53 ].
Despite our target participants’ familiarity with web-based communication, the rapid adoption of these technologies also required sensitivity in protecting participants’ privacy. Contrary to our perception of poorer conversations with the loss of face-to-face conversation, we experienced more entry into users’ lives than participation at a research site. The recording was done easily as a part of the natural flow of conversation with the participant on the web in Zoom. In contrast, introducing video recording devices into physical meetings is cumbersome and can make people uncomfortable. Furthermore, it was found that the type of software used either increased or reduced the likelihood of data sharing due to its internal logics, customs, or vibe [ 54 ]. With Discord, it is not customary to use a real profile photo; in most instances, people use an avatar, and it did not feel natural to turn the webcam on. Therefore, this channel collected much less personal information than Zoom. Zoom encourages turning webcams on and recording seamlessly and unobtrusively. The tools used for supporting the research, such as Discord and Zoom and systems for issuing electronic gift cards, required collecting more personal data (such as name, email, phone number, and usernames) than in-person research methods.
Web-based and remote methods were a more natural and relevant environment for the user, revealing more contextual information than expected and providing a temporal window into people’s lives. Sometimes, this may include unintended information, such as username, browsing history, or open tabs when participants were screen sharing. The less professional nature of the Zoom session also meant some participants were less formal. In one instance, a participant wore a bath robe, while others had babies crying in the background, pets, or others who entered the conversation. This provided a richer contextual backdrop to who the participants were and sparked informal conversation and trust building. At the same time, this contextualized information from the user tests does introduce privacy concerns.
It is sometimes necessary to have observers during user testing. For face-to-face sessions, 2-way mirrors or screencasting to another location may be used to enable observation. Additional observers may also be needed in a physical space to take notes; this can be disruptive. The user may feel uncomfortable talking to 2 people, not knowing who to look at when talking and when someone is writing intensively. Remote user sessions may require fewer observers, and they may be less intrusive when they are present.
In the Norway cases, the observer’s role as a notetaker was improved by videoconferencing. The observer and interviewer would have the camera on for the start of the testing. Then, after introductions, the observer could mute the camera and microphone and continue taking notes without impacting the session. If the observer wanted to ask follow-up questions, it was easy and natural to either bring the observer back into the conversation or allow the observer to post questions via a chat channel for the interviewer to follow up. With this more silent observer role, there was little disturbance to the flow of the conversation. It was easy and natural to switch roles during the session, which was done in case 2, where the author (IJS) moderated most of the session, and one of the designers ran through the prototype with the participants. In the Australian case, no person other than the author (KAB) was present for the testing.
Remote-only testing was found to be more streamlined and flexible compared with both in-person and hybrid models. Research participation, which is planned to be hybrid (case 1), requires booking and setting up the room. This introduces limitations on the remote research imposed by the physical meetings, such as the timeline and availability of physical space.
Remote testing (cases 2 and 3) allowed for more flexibility; meetings could be conducted in the evenings or during weekends or holidays to accommodate participants, with minor disruption to researchers who could dial in from home but with great benefits to participants. Without the booking and timeline constraints of physical space, sessions could take place over time (case 2), allowing revision and adaptation of design prototypes that could be tested again. This maximized the data collection capacity of the sessions and led to a more agile approach to our research and engagement with participants.
For RFiTT (case 3), most participants (10/12, 83%) engaged with the remote user testing sessions via mobile phone. Participants did not have access to a working computer, and using a mobile device enabled participants to perform essential tasks such as supervising young children. This suggests that flexibility and convenience to do other things may contribute to the preference for remote participation. For CL-APP (cases 1 and 2), nearly all participants connected to the remote testing sessions on their computers (23/25, 92%). Participants had good access to both computers and smartphones. The preference for remote participation in this project was considered to be convenience factors, social anxiety, and COVID-19–related concerns. Further research is needed to verify the reasons for preferring digital and remote engagement with research across different populations.
The global pandemic necessitated the reevaluation of traditional research methodologies, compelling researchers across disciplines to adapt to the changing environment and adopt agile approaches. This study explored opportunities and considerations from involving vulnerable user groups remotely to provide lessons learned for future research. We did this by reflecting on research practices that involved user-centric evaluation of interactive behavioral and psychological intervention designs. A total of five topics emerged from our analysis: (1) reduced barriers to research inclusion; (2) digital literacy transition; (3) contextualized insights: a window into people’s lives; (4) seamless enactment of roles; and (5) increased flexibility for researchers and participants.
Across the 3 cases, remote participation contributed to a more accessible inclusion of users in design. The emerging technology on modern mobile phones offers the potential to engage with participants effectively across digital platforms such as Zoom. Mobile smartphones are prolific, and with the declining cost of data [ 55 ], remote methods that seamlessly integrate with mobile devices are becoming more accessible and equitable for user engagement. Low-income user groups may have limited access to working laptops or home computers, as was the situation in case 3 of this study. Adequate provision or access to suitable digital devices is important in digital equity and research in vulnerable groups [ 56 ].
Remote methods mitigate accessibility barriers such as travel costs and logistical challenges, which may deter participation from vulnerable groups. In countries such as Australia and Norway, with a diverse and “spread out” geographical landscape, this was highly valuable in the intervention development phase, enabling wider recruitment reach. This also has significant implications for scalability and implementation. A broader recruitment scope may make it easier to include more participants who are less represented in research, such as those living in rural areas [ 14 ]. Web-based and remote methods of research engagement, such as social media, may facilitate engagement with vulnerable groups not connected with organizations, workplaces, or other services [ 12 ].
With an increased focus on digital health interventions and programs delivered remotely, remote user methods align with the design process of such programs. The benefits of a wider recruitment pool and efficiency gains, such as reduced travel time or inconvenience, were expected from past studies on remote research methods [ 15 , 20 , 57 ]. In past research, these gains are often contrasted against other shortcomings of being remote [ 58 ], such as lack of contextual insight, connection problems, audio or video problems, low digital literacy, and the like. Emerging from the technological leap through the COVID-19 pandemic, these shortcomings are diminishing, while the perception of benefits for researchers and participants is increasing. The research teams’ initial reservations were that remote research would be complex for potentially vulnerable user participants and could increase stress or fatigue [ 59 ]. There were also reservations that remote participation would not provide rich enough user data; however, in the cases presented here, it was found that this method did provide contextualized insights and increased ecological relevance.
This study provides insight into the broader learnings from adapting to remote research practices during the COVID-19 pandemic and beyond. From the findings, we have extracted 4 significant implications for future research and practice.
Remote research practices may come closer to the ideal of an agile approach to testing (“microtesting”), involving briefer and more frequent evaluation sessions with users. This has also been recommended by other recent publications within mHealth [ 3 , 60 ]. For researchers to take advantage of this potential for mHealth apps and interventions, it will bring mHealth research closer to agile user experience practice [ 61 - 64 ] and continuous testing of minimum viable products or prototypes as a form of hypothesis testing [ 65 ]. Remote methods facilitate fast cycle iterations and testing in a research design process of sensemaking through trial and error [ 66 ].
The interventions developed in these research programs were designed to be used within the context of users’ lives, usually the home. Thus, a remote testing method was more ecologically relevant than a traditional face-to-face user test in an office setting. We evaluated the interventions using remote methods in the user’s home and on their devices. This enables contextual inquiry and enhances the representativeness of research findings and the applicability of the designed solution. Screen sharing from a mobile device has also improved [ 67 ] compared with during our data collection; this will reduce the problems of remote testing of mHealth interventions, enabling testing and feedback sessions with users in their own contexts and on their devices with direct interaction on the app [ 68 ].
Our research found that there is a risk of capturing more personal data than planned through the ease of recording and screen sharing when engaging with participants through web-based modes. As the participant joins from home, their home context is recorded, including background information and activity. Screen sharing from the participant’s device may enable accidental capturing of on-screen activity, such as open tabs and browsing history, which may be unintentional on the participant’s part. Digital ethnographers have highlighted this factor in previous studies [ 69 ]. This highlights the need to safeguard participants’ privacy, as participants may not fully grasp the need to protect their privacy [ 70 ]. Throughout the research, participants became more aware of how to protect their privacy, which is represented by the increasing use of video filters such as blurred backgrounds, muting cameras, or strategically placing the webcam. However, some participants perhaps showed unintended details of their personal lives. Researchers should be aware of the ethical considerations of recording videos of participants in their home environment and take care to protect their privacy. Consenting protocols, which include preparing participants for digital interactions, are essential so that participants are adequately informed and aware. As researchers, we may also incorporate practices from web-based counseling and telehealth. Researchers in telehealth also call for revisiting ethical guidelines and procedures following the “ongoing natural experiment” of the pandemic [ 71 ].
Our research suggests that when selecting technologies for remote research, it is necessary to consider their functionality regarding privacy protection and the mediating role of technology [ 58 ] on human action [ 72 , 73 ]. For instance, when we choose Zoom, Discord, or any other technology, we should consider the norms of how these technologies are being used in other contexts, how these patterns might influence researchers and participants, and how this may influence the data collected.
Researchers were concerned by the limited opportunity that remote methods present for informal conversation and rapport building. This interaction style enables trust building and may make research participation more comfortable and less intimidating. However, we found that remote methods shifted control to participants and offered greater comfort than attending unfamiliar institutional settings for face-to-face sessions. Remote methods have the potential for enhanced anonymity as participants have more control over what they share. This may be particularly pertinent for research that involves sensitive or taboo topics, allowing individuals to feel more at ease sharing their experiences and perspectives [ 74 , 75 ].
It was our experience, during work-from-home COVID-19 mandates, that power imbalances were diminished as both researchers and participants were dialing in from a home setting. Thus, there was a more equal grounding and reduced power differential [ 76 ]. This is worth considering for future research, specifically setting up the research so that participants and researchers are in similar settings during interaction. When 2 researchers dial in from the same physical location, that introduces a new imbalance, and future research should consider applying the principle of “one remote, all remote” [ 77 , 78 ] when there is a need to do hybrid remote research to ensure equal participation.
For the cases in this study, participants were involved in design processes to capture their experience with iterative designs and provide feedback on design revisions. This took place at different time points during the pandemic. The original research was not designed to answer the research questions of this study. Instead, this topic emerged [ 28 ] through practice and through reflecting on practice [ 26 ]. Retrospective studies have limitations since they may depend on a review of data not planned for research use [ 79 ], and information may be missing. This has been mitigated by the participation of the 2 lead authors who conducted the original research. However, our interpretation may be biased despite taking a critical stance on our reflections and interpretations.
The cases and findings presented spark conceptual development and analytical discussion [ 80 ] on remote user design methods. However, there are also limitations regarding participants and to whom the findings are relevant. Across cases, specific inclusion criteria and requirements related to recruitment likely impacted our ability to recruit participants. For instance, in cases 1 and 2, we could not advertise for participants and relied on third parties to share information about the research project with potential participants. There was also a requirement to speak Norwegian fluently due to the in-app language. These factors may have reduced the number of people with minority or immigrant backgrounds who registered for the research in the Norway project. Bearing in mind that the young unemployed are twice as likely as other young people to have come to Norway as migrants, this is a weakness. Both projects called for narrow recruitment strategies to target specific population groups. Findings from this study reflect the experiences of the population groups that were involved and may not be generalizable. Further research should explore the applicability and benefit of remote user methods across other population groups.
The COVID-19 pandemic has reshaped the research landscape in many ways, driving rapid innovation and the adoption of remote research methods. These methods proved crucial in overcoming recruitment challenges and enabling researchers to engage with diverse participant groups across geographical areas. Applying remote methods within hard-to-reach groups reduced participation barriers, facilitated recruitment, and cultivated a more inclusive and comfortable research environment. As researchers and designers navigate the evolving research landscape, the lessons learned underscore the enduring value of remote research methods in promoting user participation in the design of mHealth interventions. Furthermore, they may serve as a reminder to question persistent assumptions about technological competence and access in vulnerable populations.
The authors would like to thank the participants who took part in the study and gave their feedback on the different prototypes. Furthermore, the authors thanks researchers at the University of Stavanger (UiS) who contributed to the Career Learning App (CL-APP) project: Venke F Haaland, Espen Sagen, Mari Rege, Hilde Ness Sandvold, Jone Bjørnestad, and Wenche Ten Velden Hegelstad. They would also like to thank the Norwegian Labour and Welfare Administration in Sandnes and Skole- og Jobbresept at the University Hospital of Stavanger. CL-App is funded by The Norwegian Research Council (grant number 296390).
They would also like to thank the researchers at the Queensland University of Technology (QUT) who contributed to the Responsive Feeding in Tough Times (RFiTT) project: Rebecca Byrne, Smita Nambiar, Danielle Gallegos, Jeremy Kerr, Robyn Penny, and Rachel Laws. RFiTT is funded by the Queensland Children’s Hospital Foundation thanks to the generosity of Woolworths customers and team members. They further acknowledge the QUT Design Lab for organizing a research seminar that allowed authors 1 and 2 to meet and share ideas in March 2023, which resulted in this study.
None declared.
Career Learning App |
human-centered design |
mobile health |
Norwegian Labour and Welfare Administration |
Research Electronic Data Capture |
Responsive Feeding in Tough Times |
Edited by L Buis; submitted 18.12.23; peer-reviewed by J Weber, G Costagliola, P Tabari, D Singh; comments to author 20.02.24; revised version received 24.03.24; accepted 24.04.24; published 14.06.24.
©Ingjerd J Straand, Kimberley A Baxter, Asbjørn Følstad. Originally published in JMIR mHealth and uHealth (https://mhealth.jmir.org), 14.06.2024.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR mHealth and uHealth, is properly cited. The complete bibliographic information, a link to the original publication on https://mhealth.jmir.org/, as well as this copyright and license information must be included.
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Dubna, Moscow Oblast.
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Continued decline in share of u.s. adults with up-to-date vaccination, table of contents.
Pew Research Center conducted this study to understand Americans’ views of the coronavirus and COVID-19 vaccines. For this analysis, we surveyed 10,133 U.S. adults from Feb. 7 to 11, 2024.
Everyone who took part in the survey is a member of the Center’s American Trends Panel (ATP), an online survey panel that is recruited through national, random sampling of residential addresses. This way, nearly all U.S. adults have a chance of selection. The survey is weighted to be representative of the U.S. adult population by gender, race, ethnicity, partisan affiliation, education and other categories. Read more about the ATP’s methodology .
Here are the questions used for this report , along with responses, and its methodology .
A new Pew Research Center survey finds that just 20% of Americans view the coronavirus as a major threat to the health of the U.S. population today and only 10% are very concerned they will get it and require hospitalization. This data represents a low ebb of public concern about the virus that reached its height in the summer and fall of 2020, when as many as two-thirds of Americans viewed COVID-19 as a major threat to public health.
Just 28% of U.S. adults say they have received the updated COVID-19 vaccine, which the Centers for Disease Control and Prevention (CDC) recommended last fall to protect against serious illness. This stands in stark contrast to the spring and summer of 2021, when long lines and limited availability characterized the initial rollout of the first COVID-19 vaccines. A majority of U.S. adults (69%) had been fully vaccinated by August 2021.
Underscoring the limited demand for the updated COVID-19 vaccines, a larger share of U.S. adults say they’ve gotten a flu shot in the last six months than the updated coronavirus vaccine (44% vs. 28%). And despite a public health push encouraging adults to get both vaccines at the same time, almost half of those who received a flu shot from a health care provider chose not to get the updated COVID-19 vaccine.
The vast majority of Americans have some level of protection from the coronavirus because of vaccination, prior infection or a combination of the two. This has led to a decline in severe illness from the disease.
Still, the virus continues to circulate widely in the United States , with wastewater data suggesting that cases in the early part of 2024 were among the highest they have been since the first omicron wave in 2022.
Long COVID ranks among the concerns of public health experts. Long COVID refers to a variety of symptoms such as fatigue and brain fog that last longer than a month after a COVID-19 infection.
The survey – conducted among 10,133 U.S. adults from Feb. 7 to 11, 2024 – finds that 50% of Americans say it is extremely or very important for medical researchers and health care providers to understand and treat long COVID; 27% see this as a less important issue and 22% of Americans say they haven’t heard of long COVID.
Partisanship remains one of the most powerful factors shaping views about COVID-19 vaccines and the virus. But the size and nature of differences between Republicans and Democrats have evolved since earlier stages of the outbreak.
For instance, the gap between the shares of Democrats and Republicans who view the coronavirus as a major threat to public health has fallen from 37 percentage points in May 2022 to 16 points today. In the pandemic’s first year, Democrats were routinely about 40 points more likely than Republicans to view the coronavirus as a major threat to the health of the U.S. population. This gap has waned as overall levels of concern have fallen.
When it comes to vaccination, Democrats and Democratic-leaning independents remain more likely than Republicans and GOP leaners to say they’ve received an updated COVID-19 vaccine (42% vs. 15%). This 27-point gap in recent vaccination is about the same as in January 2022 when 62% of Democrats and 33% of Republicans said they were up to date (i.e., fully vaccinated and recently boosted).
In addition to partisanship, age continues to matter a great deal in attitudes and behaviors tied to the coronavirus. And the intersection of partisanship and age reveals one of the biggest recent changes in the public’s response to the outbreak: a growing divergence between the oldest Republicans and oldest Democrats in vaccine uptake, which is explored below.
Older adults continue to be one of the most at-risk groups for severe illness and death from COVID-19.
When vaccines first became available in 2021, large majorities of both Republicans and Democrats ages 65 and older said they had received the vaccine. But as additional doses have become available, uptake among older Republicans has declined at a faster rate than among older Democrats.
In the current survey, 66% of Democrats ages 65 and older say they have received the updated COVID-19 vaccine, compared with 24% of Republicans ages 65 and older.
This 42-point partisan gap is much wider now than at other points since the start of the outbreak. For instance, in August 2021, 93% of older Democrats and 78% of older Republicans said they had received all the shots needed to be fully vaccinated (a 15-point gap). Go to the Appendix for more details .
The impact of age is also striking when looking within political parties.
Among Democrats, about three-in-ten adults under 50 have received an updated COVID-19 vaccine, compared with 48% of those ages 50 to 64 and 66% of Democrats ages 65 and older.
Age differences within the GOP run in the same direction, but are much more modest, reflecting, in part, low overall levels of vaccine uptake.
Similar shares of White (28%), Black (29%) and Hispanic (27%) adults say they have gotten the updated vaccine. English-speaking Asian adults (35%) are slightly more likely to report receiving the updated vaccine.
As in past Center surveys, there are racial and ethnic differences in vaccine uptake among Democrats.
For instance, 50% of White Democrats and 42% of English-speaking Asian Democrats report having received the updated vaccine, compared with somewhat smaller shares of Black and Hispanic Democrats (32% each).
Half of Americans say it is extremely or very important for medical researchers and health care providers to understand and treat long COVID, considering all the different priorities they face.
About two-in-ten (21%) say it’s somewhat important for those in medicine to address long COVID, while 6% say it is not too or not at all important. Another 22% say they haven’t heard of long COVID.
More Democrats (61%) than Republicans (37%) say it is extremely or very important for medical researchers and health care providers to understand and treat long COVID.
A majority of women (56%) consider this extremely or very important; a smaller share of men (44%) say the same. The CDC has reported that women are more likely than men to develop long COVID symptoms.
Awareness of long COVID also shapes views on its importance: Those who have heard a lot about long COVID are more likely than those who have heard a little about it to say it’s extremely or very important for medical professional to address it (76% vs. 60%).
One-in-five Americans now say the coronavirus is a major threat to the health of the U.S. population, down from a high of 67% in July 2020.
Concern about the coronavirus as a major threat to the U.S. economy has also declined dramatically. Today, 23% of Americans say it’s a major threat to the economy, compared with 88% in May 2020. The pandemic spurred an economic recession in 2020 and a spike in unemployment that reached the highest levels since the Great Recession.
Federal policy on the coronavirus has changed as public concern – and the incidence of severe illness – has fallen. The Biden administration ended the public health emergency for the coronavirus pandemic in May 2023. And the CDC recently released updated guidelines with shorter isolation periods for adults testing positive for the disease.
While large partisan gaps characterized views of the coronavirus as a major threat to public health for much of the pandemic, those gaps were far smaller on views of the virus as a major threat to the economy. In the current survey, just a 6-point gap separates Republicans and Democrats with this view (20% vs. 26%, respectively) – similar to the 9-point party gap seen in May 2022.
About a quarter of Americans (27%) are very or somewhat concerned about getting a serious case of COVID-19 that would require hospitalization. A somewhat higher share (40%) say they are very or somewhat concerned they might spread the coronavirus to other people without knowing it.
Levels of concern for getting or spreading the coronavirus are about the same as they were in March 2023 and remain down dramatically from early in the pandemic.
The share of Americans who are very or somewhat concerned about getting a serious case is 26 points lower than in November 2020, before a COVID-19 vaccine was available to the public. And the share of Americans who are at least somewhat concerned about spreading COVID-19 without knowing it is down 24 points since November 2020.
Still, the current data shows how the virus remains a concern in daily life for many Americans, more than four years after the first confirmed coronavirus cases appeared in the U.S.
Consistent with past Center surveys, there are demographic and political differences in personal concern about getting a serious case of COVID-19 and unknowingly spreading the virus:
Some of the groups most personally concerned about getting a severe case of COVID-19 are also among the groups most concerned about the public health threat from the coronavirus. For example, Black adults and adults with lower incomes express more concern about the personal health and public health impact of the coronavirus than White adults and those with upper incomes.
The survey finds 44% of U.S. adults say they have gotten a flu shot since August. This share is down slightly from last March, when 49% of Americans said they had recently gotten a flu shot.
Uptake varies by the following factors:
The flu shot and updated COVID-19 vaccines are both recommended to protect against severe illness, but Americans approach these vaccines differently.
Americans are more likely to report that they received a flu shot than the updated COVID-19 vaccine this year (44% vs. 28%).
This gap in uptake between the flu shot and updated COVID-19 vaccine is more pronounced among Republicans than Democrats.
Republicans are more than twice as likely to say they’ve gotten a flu shot since August as to say they’ve received an updated COVID-19 vaccine (37% vs. 15%). Among Democrats, this difference is more modest (53% vs. 42%).
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If 2023 was the year the world discovered generative AI (gen AI) , 2024 is the year organizations truly began using—and deriving business value from—this new technology. In the latest McKinsey Global Survey on AI, 65 percent of respondents report that their organizations are regularly using gen AI, nearly double the percentage from our previous survey just ten months ago. Respondents’ expectations for gen AI’s impact remain as high as they were last year , with three-quarters predicting that gen AI will lead to significant or disruptive change in their industries in the years ahead.
This article is a collaborative effort by Alex Singla , Alexander Sukharevsky , Lareina Yee , and Michael Chui , with Bryce Hall , representing views from QuantumBlack, AI by McKinsey, and McKinsey Digital.
Organizations are already seeing material benefits from gen AI use, reporting both cost decreases and revenue jumps in the business units deploying the technology. The survey also provides insights into the kinds of risks presented by gen AI—most notably, inaccuracy—as well as the emerging practices of top performers to mitigate those challenges and capture value.
Interest in generative AI has also brightened the spotlight on a broader set of AI capabilities. For the past six years, AI adoption by respondents’ organizations has hovered at about 50 percent. This year, the survey finds that adoption has jumped to 72 percent (Exhibit 1). And the interest is truly global in scope. Our 2023 survey found that AI adoption did not reach 66 percent in any region; however, this year more than two-thirds of respondents in nearly every region say their organizations are using AI. 1 Organizations based in Central and South America are the exception, with 58 percent of respondents working for organizations based in Central and South America reporting AI adoption. Looking by industry, the biggest increase in adoption can be found in professional services. 2 Includes respondents working for organizations focused on human resources, legal services, management consulting, market research, R&D, tax preparation, and training.
Also, responses suggest that companies are now using AI in more parts of the business. Half of respondents say their organizations have adopted AI in two or more business functions, up from less than a third of respondents in 2023 (Exhibit 2).
Most respondents now report that their organizations—and they as individuals—are using gen AI. Sixty-five percent of respondents say their organizations are regularly using gen AI in at least one business function, up from one-third last year. The average organization using gen AI is doing so in two functions, most often in marketing and sales and in product and service development—two functions in which previous research determined that gen AI adoption could generate the most value 3 “ The economic potential of generative AI: The next productivity frontier ,” McKinsey, June 14, 2023. —as well as in IT (Exhibit 3). The biggest increase from 2023 is found in marketing and sales, where reported adoption has more than doubled. Yet across functions, only two use cases, both within marketing and sales, are reported by 15 percent or more of respondents.
Gen AI also is weaving its way into respondents’ personal lives. Compared with 2023, respondents are much more likely to be using gen AI at work and even more likely to be using gen AI both at work and in their personal lives (Exhibit 4). The survey finds upticks in gen AI use across all regions, with the largest increases in Asia–Pacific and Greater China. Respondents at the highest seniority levels, meanwhile, show larger jumps in the use of gen Al tools for work and outside of work compared with their midlevel-management peers. Looking at specific industries, respondents working in energy and materials and in professional services report the largest increase in gen AI use.
The latest survey also shows how different industries are budgeting for gen AI. Responses suggest that, in many industries, organizations are about equally as likely to be investing more than 5 percent of their digital budgets in gen AI as they are in nongenerative, analytical-AI solutions (Exhibit 5). Yet in most industries, larger shares of respondents report that their organizations spend more than 20 percent on analytical AI than on gen AI. Looking ahead, most respondents—67 percent—expect their organizations to invest more in AI over the next three years.
Where are those investments paying off? For the first time, our latest survey explored the value created by gen AI use by business function. The function in which the largest share of respondents report seeing cost decreases is human resources. Respondents most commonly report meaningful revenue increases (of more than 5 percent) in supply chain and inventory management (Exhibit 6). For analytical AI, respondents most often report seeing cost benefits in service operations—in line with what we found last year —as well as meaningful revenue increases from AI use in marketing and sales.
As businesses begin to see the benefits of gen AI, they’re also recognizing the diverse risks associated with the technology. These can range from data management risks such as data privacy, bias, or intellectual property (IP) infringement to model management risks, which tend to focus on inaccurate output or lack of explainability. A third big risk category is security and incorrect use.
Respondents to the latest survey are more likely than they were last year to say their organizations consider inaccuracy and IP infringement to be relevant to their use of gen AI, and about half continue to view cybersecurity as a risk (Exhibit 7).
Conversely, respondents are less likely than they were last year to say their organizations consider workforce and labor displacement to be relevant risks and are not increasing efforts to mitigate them.
In fact, inaccuracy— which can affect use cases across the gen AI value chain , ranging from customer journeys and summarization to coding and creative content—is the only risk that respondents are significantly more likely than last year to say their organizations are actively working to mitigate.
Some organizations have already experienced negative consequences from the use of gen AI, with 44 percent of respondents saying their organizations have experienced at least one consequence (Exhibit 8). Respondents most often report inaccuracy as a risk that has affected their organizations, followed by cybersecurity and explainability.
Our previous research has found that there are several elements of governance that can help in scaling gen AI use responsibly, yet few respondents report having these risk-related practices in place. 4 “ Implementing generative AI with speed and safety ,” McKinsey Quarterly , March 13, 2024. For example, just 18 percent say their organizations have an enterprise-wide council or board with the authority to make decisions involving responsible AI governance, and only one-third say gen AI risk awareness and risk mitigation controls are required skill sets for technical talent.
The latest survey also sought to understand how, and how quickly, organizations are deploying these new gen AI tools. We have found three archetypes for implementing gen AI solutions : takers use off-the-shelf, publicly available solutions; shapers customize those tools with proprietary data and systems; and makers develop their own foundation models from scratch. 5 “ Technology’s generational moment with generative AI: A CIO and CTO guide ,” McKinsey, July 11, 2023. Across most industries, the survey results suggest that organizations are finding off-the-shelf offerings applicable to their business needs—though many are pursuing opportunities to customize models or even develop their own (Exhibit 9). About half of reported gen AI uses within respondents’ business functions are utilizing off-the-shelf, publicly available models or tools, with little or no customization. Respondents in energy and materials, technology, and media and telecommunications are more likely to report significant customization or tuning of publicly available models or developing their own proprietary models to address specific business needs.
Respondents most often report that their organizations required one to four months from the start of a project to put gen AI into production, though the time it takes varies by business function (Exhibit 10). It also depends upon the approach for acquiring those capabilities. Not surprisingly, reported uses of highly customized or proprietary models are 1.5 times more likely than off-the-shelf, publicly available models to take five months or more to implement.
Gen AI is a new technology, and organizations are still early in the journey of pursuing its opportunities and scaling it across functions. So it’s little surprise that only a small subset of respondents (46 out of 876) report that a meaningful share of their organizations’ EBIT can be attributed to their deployment of gen AI. Still, these gen AI leaders are worth examining closely. These, after all, are the early movers, who already attribute more than 10 percent of their organizations’ EBIT to their use of gen AI. Forty-two percent of these high performers say more than 20 percent of their EBIT is attributable to their use of nongenerative, analytical AI, and they span industries and regions—though most are at organizations with less than $1 billion in annual revenue. The AI-related practices at these organizations can offer guidance to those looking to create value from gen AI adoption at their own organizations.
To start, gen AI high performers are using gen AI in more business functions—an average of three functions, while others average two. They, like other organizations, are most likely to use gen AI in marketing and sales and product or service development, but they’re much more likely than others to use gen AI solutions in risk, legal, and compliance; in strategy and corporate finance; and in supply chain and inventory management. They’re more than three times as likely as others to be using gen AI in activities ranging from processing of accounting documents and risk assessment to R&D testing and pricing and promotions. While, overall, about half of reported gen AI applications within business functions are utilizing publicly available models or tools, gen AI high performers are less likely to use those off-the-shelf options than to either implement significantly customized versions of those tools or to develop their own proprietary foundation models.
What else are these high performers doing differently? For one thing, they are paying more attention to gen-AI-related risks. Perhaps because they are further along on their journeys, they are more likely than others to say their organizations have experienced every negative consequence from gen AI we asked about, from cybersecurity and personal privacy to explainability and IP infringement. Given that, they are more likely than others to report that their organizations consider those risks, as well as regulatory compliance, environmental impacts, and political stability, to be relevant to their gen AI use, and they say they take steps to mitigate more risks than others do.
Gen AI high performers are also much more likely to say their organizations follow a set of risk-related best practices (Exhibit 11). For example, they are nearly twice as likely as others to involve the legal function and embed risk reviews early on in the development of gen AI solutions—that is, to “ shift left .” They’re also much more likely than others to employ a wide range of other best practices, from strategy-related practices to those related to scaling.
In addition to experiencing the risks of gen AI adoption, high performers have encountered other challenges that can serve as warnings to others (Exhibit 12). Seventy percent say they have experienced difficulties with data, including defining processes for data governance, developing the ability to quickly integrate data into AI models, and an insufficient amount of training data, highlighting the essential role that data play in capturing value. High performers are also more likely than others to report experiencing challenges with their operating models, such as implementing agile ways of working and effective sprint performance management.
The online survey was in the field from February 22 to March 5, 2024, and garnered responses from 1,363 participants representing the full range of regions, industries, company sizes, functional specialties, and tenures. Of those respondents, 981 said their organizations had adopted AI in at least one business function, and 878 said their organizations were regularly using gen AI in at least one function. To adjust for differences in response rates, the data are weighted by the contribution of each respondent’s nation to global GDP.
Alex Singla and Alexander Sukharevsky are global coleaders of QuantumBlack, AI by McKinsey, and senior partners in McKinsey’s Chicago and London offices, respectively; Lareina Yee is a senior partner in the Bay Area office, where Michael Chui , a McKinsey Global Institute partner, is a partner; and Bryce Hall is an associate partner in the Washington, DC, office.
They wish to thank Kaitlin Noe, Larry Kanter, Mallika Jhamb, and Shinjini Srivastava for their contributions to this work.
This article was edited by Heather Hanselman, a senior editor in McKinsey’s Atlanta office.
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Background: Peripheral Ulcerative Keratitis (PUK) is a rare corneal disorder characterised by progressive juxta-limbal corneal stromal degradation, thinning, perforation, and an increased risk of visual loss [1]. This inflammation can be idiopathic (Mooren’s ulcer) or secondary to systemic inflammatory diseases, such as ANCA vasculitis, Rheumatoid arthritis and SLE. Management of PUK depends on its severity and underlying cause [2]. It includes aggressive systemic immunosuppressive therapy with or without surgical intervention to prevent permanent visual loss.
Objectives: To assess the short-term outcome of immunosuppressive therapy used in treating severe PUK.
Methods: This retrospective case series encompassed all cases of severe PUK treated at our tertiary healthcare centre from 2015 to 2023. Severe PUK was defined as more than 50% corneal thinning, with impending perforation or corneal melt. The absence of infection was confirmed through a corneal scrape. Responses were evaluated as complete response (absence of clinical symptoms, total improvement in visual acuity, no stromal inflammation or progressive corneal thinning), incomplete response (lack of clinical symptoms, with incomplete improvement in visual acuity and persistent stromal inflammation but no progressive corneal thinning) and no response (persistent clinical symptoms, with no improvement in visual acuity, persistent stromal inflammation and progressive corneal thinning).
Results: 12 patients and 18 eyes were included (6 bilateral and 6 unilateral). Of these, 9 were female, with a median age of 56.5 years (IQR 49-64.5 years). RA was the primary cause in 9 patients (66%), followed by Mooren’s (Idiopathic) in 3(25%), and GPA in 1(9%). PUK was the presenting feature in 4 patients (33%). In the RA group, PUK appeared after a median period of 16 years (IQR 6-14 years). Common symptoms included eye pain, redness, diminished vision and photophobia. All the patients had visual acuity below 6/18. Corneal thinning was a prevalent ocular manifestation, with 8 (67%) patients having corneal melt.
All patients received pulse methylprednisolone (500mgx3 doses) followed by oral steroids (0.5mg/kg/day) and immunosuppressive medications. 11 patients received intravenous cyclophosphamide (500mg every 2 weekly x 6 doses) followed by oral methotrexate (15-25mg/week) in 4 patients. Surgical intervention was performed in 9 patients and comprised of amniotic membrane graft, bandage contact lens adhesive with glue and conjunctival resection (Figure 1). Outcomes assessed at 1, 3, and 6 months, indicated a favourable response to treatment, with a progressive increase in complete response over time. The median prednisolone dose showed a decreasing trend, reflecting the therapeutic efficacy of the other interventions (Figure 2). At the end of 6 months, 9 (75%) patients showed a good response to treatment. However, even after the above immunosuppressive regimen, 5 (28%) eyes were lost (visual acuity <6/60), showing an increasing need for better treatment along with early referral and collaborative management.
Conclusion: These findings provide valuable insights into management outcomes of severe PUK, shedding light on potential areas for further research and therapeutic advancement in the field.
REFERENCES: [1] Sharma N, Sinha G, Shekhar H, Titiyal JS, Agarwal T, Chawla B, et al. Demographic profile, clinical features and outcome of peripheral ulcerative keratitis: a prospective study. Br J Ophthalmol. 2015 Nov;99(11):1503–8.
[2] Ashar JN, Mathur A, Sangwan VS. Immunosuppression for Mooren’s ulcer: evaluation of the stepladder approach—topical, oral and intravenous immunosuppressive agents. Br J Ophthalmol. 2013 Nov;97(11):1391–4.
Clinical characteristics and profile of patients in the study
Response to immunosuppression in severe PUK
Acknowledgements: NIL.
Disclosure of Interests: None declared.
https://doi.org/10.1136/annrheumdis-2024-eular.4113
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